One Reddit user responded by saying: "Locking iconic characters behind credit walls that will take dozens of hours to get one is just insane, especially when I am willing to bet you have tons of heroes planned which will be behind similar paywalls?"
This means players can either spend countless hours unlocking a main character that many believe should have been unlocked in the first place, or simply buy the characters, on top of purchasing the game, which is $59.99 for the standard and $79.99 for deluxe edition. "It's clear that more changes were needed", he writes.
Fans had criticized how well-known heroes available by default in the first Star Wars: Battlefront needed to be unlocked in the sequel, and how hard it was to earn enough credits to do so.
"Based on what we've seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players", Wasilczyk said. Contrary to the response they were hoping for, the comment went on to become the most downvoted in Reddit's history, attracting over 630,000 negative reactions. Initially, the most expensive of these heroes, Darth Vader and Luke Skywalker, cost 60,000 in-game credits each. The company has now thanked that particular community for its passion. "It will be live today, with an update that is getting loaded into the game".
Further, EA has a Reddit AMA scheduled for this Wednesday.
"Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can".
The problem was not the fact that gaining access to the characters required microtransactions that involved in-game currency or real money, as the trend has been prevalent in the video game industry. It has also vowed to keep making changes until people are happy - although the presence of a loot box system of any kind may prevent that. It's a complex system, but one you'll likely want to understand before diving into the game-or deciding whether it's worth a purchase.
"Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II". Its loot crate economy and overall leniency towards players who pay for advantages breaks the online experience in many respects, and will take a lot more tweaking to fix. He said the general feedback around the game-covering its campaign, multiplayer, and more-has been "very, very positive".